Below is a brief portfolio of my AR projects. Clicking the button on the right will take you to my Github repository where you can access the code for the apps alongside other project files.
Quest 2 mixed reality game created using Unity Editor 2021.13 version as part of the XR Bootcamp
Timeline:
1 week long prototype (25 hours)
Key features:
- Mixed SDK implementation - XRIT + Oculus Integration
- Oculus Integration SDK - passthrough feature
- Switching between VR and MR withing the game runtime
- Fracturable and damagable items using Blender Cell Fracture plugin
Smash and fracture items to your heart’s contempt in a save virtual and mixed reality environment. The game is meant as a stress-buster, additionally experimenting with meandering between virtual and mixed reality.
Marker-based Android AR application created using Unity Editor 2020.3 version and Vuforia AR Engine 10.7.
In the demo video, the app was tested on Samsung Galaxy S21.
Key features:
- phone camera used for scanning target images saved with the app database - in order to increase the range of target images (e.g. meat ranges from multiple supermarkets), a cloud based database would be more appropriate in the next development stage
- 3 animated models, text and graphics appearing as an overlay to the target image, once identified.
- integrated UI design, including main menu, consistent exit and menu buttons across different screens etc.
- URL links attached to buttons in the 'Learn More' section
The idea behind the app was to make information which is generally tedious to find accessible to the user in an engaging and meaningful manner, empowering the consumer to make informed choices when buying every day items.
In this example, the user can use the app to scan chicken products in the supermarket to find out the broiler chicken welfare conditions across the different meat ranges. For the purpose of creating a prototype, I have chosen Sainsbury's as their product ranges vary considerably.
Android AR application created using Unity Editor 2020.3 version and Vuforia AR Engine 10.7.
In the demo video, the app was tested on Samsung Galaxy S21.
Key features:
- phone camera used for locating the target on the ground plane with a tap
- 3 animated model (Blender used for creating animations), audio and particle effects
- integrated UI design, including main menu, consistent exit and menu buttons across different screens etc.
The app is a humorous exploration in creating a semi-realistic AR character and incorporating dialogue and interaction.
I'm interested in the idea of creating instant XR avatars using 3D photogrammetry, which could make apps like this much richer and more interactive.
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